Wednesday, April 30, 2014

Eggsaberroar: A Long Epic about Short People - Chapter 2

            Eggsaberroar: A Long Epic about Short People
            Chapter 2: In which Ty's expectations are defied.

            Two days at sea, smooth calm waters and gusting winds. The journey of every sailor’s dreams, and apparently Tideberries' nightmares. Everything was running so smoothly, the sailors had absolutely nothing for Ty or his brother to do. Rusty could at least be endlessly entertained climbing and swinging through the ship's rigging. Steve, the human man that sat in the Mayfly’s crow’s nest, had warned Ty at first of his brother’s activities, but quickly realized how adept the younger halfling boy was at climbing.
            Ty wasn’t afraid of the rigging’s heights, he just found the small ship to be entirely too contained, and sitting perched on a small bobbing beam didn't help much. Instead he roamed in circles around the deck of the ship, looking for any wildlife in the skies or under the water. Searching for any signs of land, weather patterns, unidentified levitating objects, anything. Ty also spent a good amount of time getting to know the other passengers on board.
            Blinkweaver the gnome was older than Ty had imagined, thirty seven years old, though apparently this gave him about the same status in gnome society as Rusty, an eighteen year old halfling had in their own; two young men going to prove themselves in the world. The gnome, as Ty had imagined, was a magician. A wizard to be exact, looking for a place to learn the great secrets of the age. At least that was how Blink described it, among other bigger gnomish words that Ty couldn't quite make out.
            The gnome used most of the daylight reading what looked like the same chapter of his large ratty book over and over again. Rusty had spent a good two hours the first morning begging Blink to show off his spells. The gnome had tried to explain something about the metal-for-sickle limits of a magician’s strength, not to mention the dire casual cons and queen of needles tampering with reality, but Rusty had deftly countered this gnomish gibberish with "c'mon."
            Finally, Blink had grinned in such a way that Ty would have already been diving for cover. One second Rusty was bouncing the balls of his feet, leaning in to see, and then suddenly the halfling child was covered head to toe in a splash of many colors. He giggled like a sot and stumbled around the deck for nearly ten minutes minutes rubbing at his eyes, before finally coming to his senses with his clothes still dyed all the colors of the rainbow. Rusty had started looking for other crew members to bother after that.
            The only people Rusty and Ty both seemed to avoid were the four mercenary guardsmen. Ty had learned that they did not work for Captain Kobashard, but instead had been hired to protect a precious cargo being brought from one of the dwarven islands. Every time the halfling seemed to turn his back on them Ty would feel an uneasy prickling on his shoulders and hear mean-hearted snickering. They spent far too much time sharpening their cheap swords. A good warrior would know such a blade would grow soft, and fold in real combat.
            The rest of the crew seemed to be made of the usual sort of sell swords, ruffians, and good natured louts found on such transport ships. The only true warrior onboard appeared to be the human man Colbert. As a worshipper of Fidela, goddess of the sky, Ty quickly recognized Cobert as another man of faith, and soon after striking up a conversation learned the man was a cleric of Odum, the god of light and the sun.
            Among the halflings there were few clerics. They prayed sitting down too often in Ty's opinion. Most of the small folk worshipped True-Hearth, god of the earth, but he was not typically a quest or crusade kind of deity. The followers of True-Hearth preferred to offer their Lord glory in working the soil, and helping things grow. The halflings who chose Fidela were drawn to the borderless sky, so different from the tiny islands of Terra Legusta. They usually became Druids or Rangers, and some even left the islands to explore the world.
            Ty had seen only a few followers of Odum in his first quest into the outside world. From what his uncle had taught him, humans had strange ideas about strength, size, and virtue. He had said the Odums in particular considered Halflings and Gnomes naturally wicked, and Dwarves greedy and brutish. Halflings journeying to the ancestral mountains tried to avoid the golden sun visage whenever they had spotted it.
            Colbert was a different story. The young man was apparently the third son of a minor noble family, the youngest of five in total. His parents had decided that this would leave little in the way of his inheritance and turned him over to the priesthood of Odum at a young age. Colbert had been a bit of a rambunctious child, full of energy and always talking, though he grew to love the more encouraging stories and parables of Odum. The priests had decided Colbert's special talent for shouting hymns while running might serve well in the army and had assigned him as the chaplain to a regiment when he had come of age.
            The second civil war was a complete stalemate, over thirty years had passed since the last major battle, and the waste of resources and manpower had distressed Colbert, and the bureaucracy of the military disgusted him. During the three years he spent in the military, Colbert had met thousands of soldiers, most born in the decades since the fighting had ceased. A year ago he had asked for a transfer from the army, and had been given a position as a wandering cleric. Only a month ago Colbert had taken this job, ministering to travelers on the Mayfly.
            Ty had never met a human who spoke about people, all peace-desiring people, the way that Colbert did. If his Uncle had been here he would have been amazed. If Uncle would take the time to even bother speaking to Colbert. Ty wasn’t like that, he enjoyed trying new things, even when the results weren’t what he expected, especially then. Ty had eaten those spicy chilies he and uncle found in the northern desert, and he had jumped off the barn when his cousin Clayobotray had dared him. She had screamed at the sight of his broken leg, and Rusty had started crying, he was so little then. Ty had only been fascinated by the brief weightless feeling. Part of that might have been the shock.
            Each morning Ty and Colbert had both arisen early, before the dawn, and prayed quietly on the ship’s bow. For Ty the canvas painted by the sun breaking the flat ocean horizon was a thing of glory. This morning the sky was a bright red, turning orange where the night retreated. There was a grey veil all about them in the air and the ship’s wood was damp and slick in places. Ty was delighted at this break from the harsh salt air, but Colbert frowned as he stared to the east.
            “What is it?” Ty asked, still a bit sleepy.
            “There will be rain today, it might be a storm.” The cleric closed his eyes and breathed deeply. “The wind will remain in our favor, but it will reduce our visibility.”
            They were still three days from harbor, Ty’s still waking brain didn’t see why this should be a problem on the open ocean. “Why is that bad?”
            “There are people who sail these waters that might take advantage of such a storm.”
            Colbert was speaking about pirates; unscrupulous mercenaries that preyed on the frequent travelers between the southwestern islands. “There are pirates on this route?” Ty asked. Only five years ago this had been a well traveled path between the Red Island and southern ports of Ranier.
            “There are pirates on every route these days.” Colbert opened his eyes again and looked back into the ship’s glowing wake. “This ship was attacked over a month ago, their cleric died. That’s why they needed to hire me. The civil war ended thirty years ago, but really the lords never stopped fighting.  It even looks like their children are growing into warriors. They spend so much time preparing to battle each other one day that they have stopped spending the resources to keep the pirates at bay.”
            Somewhere off in the distance thunder rumbled, but neither of them saw the flash.

***

            Ty spent the rest of the day below deck near a porthole looking at his maps. It had been an age since the halfling ancestors had been chased away from the mountains, and scores of generations had made the trip. Ty wanted to make sure that he had every step of the journey memorized; every single important landmark, instructive note, or quaint recollection ever recorded by all of his halfling forefathers. Ty didn’t know where Rusty was right now, but at least he hadn’t heard any crashes or shouts.
            Blink had come by earlier muttering something about prejudged juice, yet another big sounding thing the halflings didn’t have a word for in their language. He had said the light was better in the aft of the ship and that he would finish his reading down there.
            Ty didn’t quite know how long ago that had been, but the circles from the port holes were starting to creep back up the wall. Thunder cracked loud and rattled the unlit lanterns, shaking Ty out of his studies.
            He hadn’t noticed when it started but there was a steady drip of rain from the hatch leading to the deck and he heard shouts from the crewmen pulling at the rigging. Ty decided to head back outside to see if there was anything he could help with.
            From the raised back of the ship Tyra shouted orders at the men. Ty hadn’t even begun to try to figure her out. The wind wasn’t violent, but the mist had closed in and their heading had to be adjusted to get out of the storm’s path. Captain Kobashard stood at the wheel, pulling hard at carefully thought out intervals, then letting it spin back. Every now and then Steve shouted back reports of all clear from the crow’s nest, though visibility had to be close to nothing, even up there.
            Tim, one of the deck hands shouted at Ty to stay back. There was another large crack of thunder, and Ty saw the fog flash a bright white to the starboard side of the ship, but was not able to see the stripe of lightning. Ty saw two of the traveling guards standing on the deck by a railing, not in any hurry to offer their help, or keep track their precious dwarven artifact.
            The Dorkins, the family of humans, were standing behind the captain, their young son laughing happily and splashing in the rain. Ty had spent most of yesterday talking with Kyle Dorkin, apparently the owner of a tavern in Midport, and another good natured fellow. He and his family had celebrated their good fortune with a short trip to Isla Azra. Ty had never heard of a torn-wrist resort, but it sounded exciting. Ty had seen Rusty playing some hiding game with the little boy earlier, but the child was by himself now.
            Finally Ty spotted Rusty. His brother was inside the crow’s nest with Steve, his tiny form barely visible over the edge of the basket. The fool. Ty could only imagine how mad Dad would be if Rusty got struck by lightning before they even reached the mainland.
            Then before Ty was able to begin to shout there was another crack of thunder and strange muffled flash of light. A shriek from the deck grabbed Ty’s attention to the lone traveling guard at the deck railing. His companion was gone and he appeared to be looking up into the air instead of out into the storm. He was shouting something but it wasn't the word overboard. Ty looked back to the nest in time to see a long rope attached to a large net, tipped in heavy metal balls, reaching into the basket.
            The rope pulled taught as Ty began another warning yell. His brother had already seen the danger and was beginning to turn, and then with a twist and a blur Rusty was gone, yanked starboard into the fog. Ty heard other cries adding to his own and looked behind him in time to see a net wrap around the mother of the Dorkin family, her husband and child nowhere to be seen.
            Springing from somewhere in the dense mist leaped a dark shadow, blurry even as it landed upon the deck with an inhuman snarl. Ty had never smelled such an odor before, like a rabid dog left dead in the rain for a few days. What he had mistaken for a ragged outline, Ty quickly realized was thick fur protruding from poorly constructed cloth rags pretending to be clothing. His Ranger training clicked into place as a hated name boiled to the surface.
            Gnolls.




Friday, April 25, 2014

The Week I Forgot How to Sleep and a Preview of Eggsaberroar Chapter 2

Well I finally did it. My sleep scheduled has moved further and further back to the point that I am now comfortable calling myself Nocturnal. In the last days of law school I am responsible for closing out my case work, submitting two 30 page research papers, passing a final exam, applying for the bar, and graduating in general. I guess I'll say it. My creative juices are feeling awful tapped out at the moment.

I have nearly twenty more pages of the epic story of Eggsaberroar written, but not edited and in need of a good scrubbing before they get put out here. I have at least two days in the next week in which to work on my own personal frivolities, which include laundry, and I am going to designate a good portion of that time to putting out Chapter 2 of Eggsaberroar.

In this chapter you will get to meet Blinkweaver Spellshooter, a quarrelsome gnome with a passion for bright lights and explosions, and the love-struck but duty-bound cleric Colbert. Ty and Rusty have only just begun their journey to Terra Regalia and already danger lurks hidden in every shadow.

-Rockit



Preview of Eggsaberroar Chapter 2:

...

Blinkweaver the gnome was older than Ty had imagined, thirty seven years old, though apparently this gave him about the same status in gnome society as Rusty had as an eighteen year old halfling, two young men going to prove themselves in the world. The gnome, as Ty had imagined was a magician, a wizard to be exact, looking for a place to learn the great secrets of the age. At least that was how Blink described it, among other bigger gnomish words that Ty couldn’t quite make out.

The gnome spent most of the day reading what looked like the same chapter of his large ratty book over and over again. Rusty had spent a good two hours the first morning begging him to show off his spells. The gnome had tried to explain something about the metal-for-sickle limits of a magicians strength, not to mention the dire casual cons and queen of needles tampering with reality, but Rusty had persistently countered this gnomish gibberish with "c'mon."

Finally Blink had grinned in such a way that Ty would have already been moving for cover, and suddenly the Halfling child was covered head to toe in a splash of many colors. He giggled like a sot and stumbled around the deck for nearly ten minutes minute rubbing at his eyes, before finally coming to his senses, his clothes still dyed all the colors of the rainbow. Rusty had started looking for other crew members to bother after that.

The only people Rusty seemed to avoid were the four guardsmen. Ty had learned that they did not work for Captain Kobashard, but instead had been hired to protect a precious cargo being brought from one of the dwarven islands. Every time the Halfling seemed to turn his back on them he would feel an uneasy prickling on his shoulders and hear mean snickering. They spent far too much time sharpening their cheap swords. A good warrior would know such a blade would grow soft, and fold in real combat.
...

Wednesday, April 16, 2014

Moon Pie's Revolutionary Cookbook

This a short advertisement for the cookbook being written by Moon Pie, one of the other founding members of Storm the Moon Entertainment. Food For Free Thought: A People's History Through Food, is a brand new, humorous, inventive, and delicious cookbook. The recipes are grouped to follow the classic cycle of revolutions, following the rise of tyrants, the spread of oppression, and leading to the inevitable confrontation with the opposition. The cookbook has recipes themed around interesting historical events, tying flavors and themes to different time periods and special events. The food is really tasty but actually simple to reproduce, and every dish comes with a story you can entertain with. This is not a cookbook for the thin skinned or weak willed, but directions for meals to feed the revolutionary spirit. If you are interested in following along then favorite the cookbook blog, and see pictures and anecdotes about the cookbook creation process.

More importantly, today is the first day of a month long kickstarter project seeking to fund the publication of Food for Free Thought. Moon Pie is well on her way to finishing writing and editing the recipes, and had begun testing and photographing her final results. The kickstarter includes a variety of rewards including Food For Free Thought collectibles, a monthly recipe club, and ideas and instructions for themed three course meals. If you want to help fund an indie baker/chef and get fat and happy doing it, then please take a look at the page and think about donating to the Food For Free Thought: A People's History Through Food kickstarter.

Friday, April 4, 2014

Spies and Sabs - Brain Storming

Spies and Sabs RPG - Post #1: Brain Storming-

Hey World,

This is going to be a short post but will explain some of the things I want to work on. First off, as you are all aware I have helped start Storm the Moon Entertainment, and we are going to be releasing a series of super cheap, or maybe even free, print and play home RPGs. One of the first that I am excited to start presenting to all of you is a game I created in middle school, Spies v. Sabs.

Spies and and Sabs is a simple game, for a group of 2 - 6 players that only needs couple of pieces of papers, a location, and a mission. The rules are similar to play-by-mail games like diplomacy, where players move simultaneously, and use superior numbers to capture and hold strategic points. I've got a couple of sample locations and missions for testing, and once we get some things worked out I'll post a sample game.

I'll add a tab in the table of contents, so you can follow more Spies and Sabs posts.

-Rockit